NIS America hat ein umfangreiches PC-Update für "Ys VIII: Lacrimosa of Dana" veröffentlicht, das Performance, Stabilität, User-Interface, Input und mehr verbessert. Ausserdem wird ein experimenteller und lokaler Koop-Modus hinzugefügt. Der Changelog liefert die Details.
GRAPHICS/PERFORMANCE
- Arbitrary main rendering resolution enabled
- Improved frame-pacing and animation sync accuracy at all framerates
- Improved menu opening/closing behavior
- Character and enemy animations now correctly timed at 100+ FPS
- Support for high-refresh monitors and >60 Hz V-sync
- Replaced ineffective anti-aliasing blur filter with high-quality screenspace AA
- Bloom, refraction, and glare post-processing effects now scale with resolution
- Minimap rendering resolution now adapts to rendering resolution, preventing pixelated map at high resolution
- Greatly improved quality of menu backgrounds (replacing low-res screen capture)
- Improved standard shadow filtering without performance loss, plus two new, higher quality filter options
- Added option for rendering additional environment shadows
- Added supersampling/subsampling option (which also affects secondary 3D rendering)
- Improved shadow rendering performance by preventing unnecessary memory traffic
- Fixed animation speed of HUD elements at >30 FPS (e.g. full health bar)
- Improved the quality of volumetric lighting
- Implemented HBAO+ ambient occlusion as alternative higher-quality SSAO option
- Added a draw distance setting which applies to grass/clutter, monsters and NPCs
- Implemented anisotropic filtering setting
- Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)
- Character poses in the equip menu now update at >30 FPS
INPUT/UI
- Improved camera mouse controls, replacing joystick emulation with direct 1:1 control
- Movement keys are now individually bindable
- Added keybinding for walking (slow movement) with keyboard/mouse controls
- Changed default bindings to fit common usage by PC gamers
STABILITY
- Fixed multiple video memory leaks
- Fixed potential crash when switching between languages
- Switched to 64-bit build to prevent address space fragmentation issues in long sessions
- Improved render thread synchronization to prevent specific types of race condition crashes
- Removed superfluous asset encryption
MISCELLANEOUS
- Fixed unlocking of some achievements when playing with mouse/keyboard controls
- Fixed several typos and dialogue/text issues throughout the game
- Fixed slightly-too-low cloud save limit when using a very large number of saves
CO-OP MODE (Experimental)
- 2-Player local co-op mode has been added
About coop mode:
- Need to supply two Xinput controllers
- You must have 2 or more characters in the party in order for the second player to join the game.
- SP is shared
- Second player does not receive the “AI cheats” (ie. AI controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage.)
- Not officially supported and limited support will be available for troubleshooting
To enable co-op mode:
- Open Steam libraries through the Steam client
- Right-click on Ys VIII: Lacrimosa of DANA, and click “Properties”
- Click “Set Launch Options”
- Input “--coop” into the parameter and click “OK.”
- Launch the game
- Press “Start” on the second controller to enable second player